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I took Developer Akubi's saving grace in the game, so I'm here to leave a review as promised.

The Good stuff:

+ The graphics are actually quite good, lots of details

+ Light story, light ending, ends at a casual mood

+ All hail developer Akubi for unlimited continues, it's a key driver to keep playing and see till the end.

Constructive feedback:

- Guards are probably a bit too many. There are 360 degree-of-freedom movement but having only 4 cardinal directions makes it hard to tell the detection direction & detection cone. I think if the direction/cardinality is improved, the number of guards will not be an issue. The driving factor is that it's quite tedious to be stealthy, especially coupled with the random paths.

- Feels like being able to shoot while running feels better instead of the mechanic of staying-still-and-shoot

- Movement can be worked to be faster and more fluid

- Binoculars' clunkiness can be reduced. It either snaps away too fast, or gets stuck due to walls. The intent of not seeing past wall is clear, but for a causal game maybe you can impose a limit to the range of the binoculars (instead of having it get stuck at walls), and also limit the max speed of the binocular's movement

Bugs/glitches

x If you skip the dialogues too fast in the intro, both the intro and the BGM plays together simultaneously

Hi Bit2, thank you for the review and feedback. Please review more of my other games as well because sometimes I will also update my existing game. Thank you.