I took Developer Akubi's saving grace in the game, so I'm here to leave a review as promised.
The Good stuff:
+ The graphics are actually quite good, lots of details
+ Light story, light ending, ends at a casual mood
+ All hail developer Akubi for unlimited continues, it's a key driver to keep playing and see till the end.
- Guards are probably a bit too many. There are 360 degree-of-freedom movement but having only 4 cardinal directions makes it hard to tell the detection direction & detection cone. I think if the direction/cardinality is improved, the number of guards will not be an issue. The driving factor is that it's quite tedious to be stealthy, especially coupled with the random paths.
- Feels like being able to shoot while running feels better instead of the mechanic of staying-still-and-shoot
- Movement can be worked to be faster and more fluid
- Binoculars' clunkiness can be reduced. It either snaps away too fast, or gets stuck due to walls. The intent of not seeing past wall is clear, but for a causal game maybe you can impose a limit to the range of the binoculars (instead of having it get stuck at walls), and also limit the max speed of the binocular's movement
x If you skip the dialogues too fast in the intro, both the intro and the BGM plays together simultaneously